Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 19, 2005, 04:19 PM // 16:19   #101
Lion's Arch Merchant
 
Romac's Avatar
 
Join Date: Apr 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Siren
Firstly, Romac, drop the elitism, because it's not helping your case and just making you look like a fool who isn't in touch with reality.
here's the rundown...

me: these missions are too hard and take too long
you: OMG!1!1! teh r easy! you have no skillz ur a pathetic fool
me: I think i do have skills and here's why
you: drop the elitism


it's called self defense...not elitism

Last edited by Romac; May 19, 2005 at 04:32 PM // 16:32..
Romac is offline   Reply With Quote
Old May 19, 2005, 04:25 PM // 16:25   #102
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Romac
here's the rundown...

me: these missions are too hard and take too long
you: OMG!1!1! teh r easy! you have no skillz ur a pathetic fool
me: I think i do have skills and here's why
you: drop the elitism
if you have the skills why are you failing when many others are doing it in far less tries and more quickly.

it looks like you need to analyze what you are doing wrong instead of complaining about it


also i think your definition of casual as a gamer would not come close to anets definition of casual
Loviatar is offline   Reply With Quote
Old May 19, 2005, 04:34 PM // 16:34   #103
Lion's Arch Merchant
 
Romac's Avatar
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Loviatar
[B]if you have the skills why are you failing when many others are doing it in far less tries and more quickly.
i addressed that just a few posts ago...
Quote:
one thing i haven't addressed here is how people may be getting a false impression of the difficulty of missions because they are cruising through missions on the coattails of others.

Unless they did one of these hard missions, first try, easy peasy, with a henchman only team, they are getting a false impression of the mission's difficulty because they are on an experienced team.

I group with humans as a last resort...unless it's the weekend, i just don't have the time, and when i do play it's often early morning and there will be only 4 or 5 people standing around in the higher level towns...as a result i found thirsty river, elona's, thunderhead keep, and ring of fire extremely difficult, but i have succeeded in completing every mission in the game with all henchie teams except for thirsty river, and ring of fire.

In light of that, it's pretty funny when people cruising through missions on the coattails of others claim i have no skilz.
Romac is offline   Reply With Quote
Old May 19, 2005, 04:44 PM // 16:44   #104
Underworld Spelunker
 
Join Date: Feb 2005
Default

how many have stated that this is what they have done ?

if they have not stated they have done this what is your reasoning that they did in fact do this?

i am honestly curious
Loviatar is offline   Reply With Quote
Old May 19, 2005, 05:02 PM // 17:02   #105
Lion's Arch Merchant
 
Romac's Avatar
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Loviatar
how many have stated that this is what they have done ?

if they have not stated they have done this what is your reasoning that they did in fact do this?

i am honestly curious
well i doubt you'd find many that would even recognize that they are cruising through the game on the coattails of others, and if they did recognize it, i doubt they would ever admit it.

i am not making a sweeping judgement that everyone is doing this, but it sure explains how some people would get an innaccurate idea of the difficulty of certain missions.

if i got to ring of fire, got lucky, got into a solid pug made up of people that have already attempted the mission, and know what they are doing, and i was able to get through the mission on my first attempt with this group, i too might think the mission was easy.

but if i had tried to figure out the mission on my own, just me and henchies, i might find the mission nearly impossible.

that is also a good possible reason why i see so many people say that henchies suck...as soon as they out of the shelter of experienced groups they fail, and blame it on the henchmen.
Romac is offline   Reply With Quote
Old May 19, 2005, 05:10 PM // 17:10   #106
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Romac
well i doubt you'd find many that would even recognize that they are cruising through the game on the coattails of others, and if they did recognize it, i doubt they would ever admit it.

i am not making a sweeping judgement that everyone is doing this, but it sure explains how some people would get an innaccurate idea of the difficulty of certain missions.

if i got to ring of fire, got lucky, got into a solid pug made up of people that have already attempted the mission, and know what they are doing, and i was able to get through the mission on my first attempt with this group, i too might think the mission was easy.

but if i had tried to figure out the mission on my own, just me and henchies, i might find the mission nearly impossible.

that is also a good possible reason why i see so many people say that henchies suck...as soon as they out of the shelter of experienced groups they fail, and blame it on the henchmen.
thank you for the honest answer
Loviatar is offline   Reply With Quote
Old May 19, 2005, 05:54 PM // 17:54   #107
Krytan Explorer
 
Jackell's Avatar
 
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
Default

Quote:
Originally Posted by FaerieFly
Perhaps none of you were ever this far behind in the learning curve, but I am and would like to learn more. Just hoping to find a site with some basic information like: the difference between a horn bow and a short bow and how to get around without getting killed.
FaerieFly, no offense, but a thread like this isn't a good place to find that info. Feel free to pm me if you have questions, or check the boards. Myself, and a lot of other people are very willing to help. But this has just degenerated.

IMO, any thread like this is going to explode into an all out war. Asking to cut down on mission difficulty is asking to change how the game is played, and is going to be a hot topic for, from what I've seen, three groups.

1. The group that thinks the game is too hard
2. The group, myself included, that finds the missions hard but loves the challenge.
3. The group that flies through them somehow and finds the game easy.

We all have our stereotypes about each other, and were going to argue our sides. All it takes is one matchstrike to set it all off, and I think Romac started that with the first post. Claiming that the designeers completly lied and going all out is a matchstrike, then people will bring the flamethrowers. So EVERYONE, myself included, needs to take a step back and calm down. Romac, calm. Siren, calm. Everyone else, calm. Flaming isn't going to find us a middle ground. I need to take a step back as well, I'm not innocent in this either.

So, here's the calmed down part of my argument.

The missions are based on strategy, and timing. I think their meant to emphasize difficulty, and communication, and not a grind. IMO, the only grind involved with these missions is sitting down and finding a group to play with. Difficulty and grind should not be confused.

Now please, everyone else involved in the war aspect of this, let's calm down and re-start the argument without exploding. Then, we may be able to get somewhere, for now, were just chasing our tails.
Jackell is offline   Reply With Quote
Old May 19, 2005, 06:28 PM // 18:28   #108
Lion's Arch Merchant
 
Romac's Avatar
 
Join Date: Apr 2005
Default

i agree with you

and take partial responsibility

allthough the title of the thread was not intented to start a flame war...i should have taken into account the ease by which threads are set on fire. The title of the thread was designed to grab the attention of the arena net employees that are paid to browse the official forums.

In summary there's not much to flame...

I love this game
It has the smallest grind of all the games i've ever played
I get very very frustrated banging my head against a handful of missions that i find too hard and require far too much of my time to complete, and am trying to convey that feeling of extreme frustration to the game designers

there's nothing malicious or flameworthy about that.
Romac is offline   Reply With Quote
Old May 19, 2005, 06:48 PM // 18:48   #109
Krytan Explorer
 
Soul Monarch's Avatar
 
Join Date: Apr 2005
Location: In the between.
Guild: Heros Etc.
Profession: Me/N
Default

Quote:
Originally Posted by Romac
allthough the title of the thread was not intented to start a flame war...i should have taken into account the ease by which threads are set on fire. The title of the thread was designed to grab the attention of the arena net employees that are paid to browse the official forums.

In summary there's not much to flame...

I love this game
It has the smallest grind of all the games i've ever played
I get very very frustrated banging my head against a handful of missions that i find too hard and require far too much of my time to complete, and am trying to convey that feeling of extreme frustration to the game designers

there's nothing malicious or flameworthy about that.
This may very well be the most productive post that this thread has seen so far. Thank you for that.

The next person to flame Romac after this needs a swift kick to face.


(Wait a sec... am I allowed to say that? )
Soul Monarch is offline   Reply With Quote
Old May 19, 2005, 07:11 PM // 19:11   #110
Wilds Pathfinder
 
Siren's Avatar
 
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by Romac
here's the rundown...

me: these missions are too hard and take too long
you: OMG!1!1! teh r easy! you have no skillz ur a pathetic fool
me: I think i do have skills and here's why
you: drop the elitism


it's called self defense...not elitism
Romac, I think that's a tragic oversimplification of this, quite frankly, because I haven't been calling you pathetic, or that you have no "skillz." I've called you a fool, yes, but in all fairness, when I see the Clown in Shakespeare, I'm going to call the character a Clown, so really, if you don't want to be characterized as a fool, you shouldn't be saying foolish things. lol

That's the first thing.

Second, in my previous post, I've already explained the fallacies regarding your "I have the skills" statements. I'd re-post them, but they're just a click away, so instead I'll summarize:

We all know the Henchies are mortally stupid (and actually, quite literally). That much is clear from Alesia believing she can be a better tank than Stefan or Little Thom. Let's not forget that they won't continue attacking one enemy if you click on another. Henchie death is probably one of the more common events in the game, because Henchies are so average.

And really, that's why they're in the game: because they're average. They're not good, they're not game-breaking (although, a case could be made for game-breaking); they're just there.

So to base a statement or approach on success with Henchies is tragically simplistic, because the Henchies aren't accurate measuring tools at all. It's more dumb luck that they don't kill themselves mid-mission, and with the ease of the early missions in the game, I don't think mission success using only Henchies is that quite an impressive achievement.

Similarly, in the more difficult missions, since GuildWars is most certainly not a Solo game, although it can be played Solo to an extent (but only to an extent), success with a one PC:seven NPC ratio is not dependent upon player skill, and should not be attributed to player skill. That mission success is pure, plain and simple, dumb luck.

Yet you persist with this insane notion of you're incredibly good at the game--but what you fail to realize is that you're not basing anything on a truly accurate level. You're getting through missions with Henchies. Big whoop. Anyone can in the early portions of the game, and it's certainly possible in the later ones, granted, but the success of the mission being more dependent on the player's skill is laughable at best, because no amount of Solo player skill is going to defend against (even for an early example) a few Dolyak Riders.

If it were self-defense, I would have expected a bit more humble a response, quite honestly. But as it stands, I never saw anything more than "teh missins r 2 hard an i should b able 2 beet them bcause i am so good1!!" Maybe it's just me, but a lot of other people here are seeing the same thing that I am, so I don't think it's a perceptual fault of my own (again, there's that perception thing coming back to bite you ).

And again, regarding your frustration, like others have said, maybe you need to re-evaluate how you play. Henchies will pale in comparison to an organized (note organized, not necessarily experienced) PC team.

Last edited by Siren; May 19, 2005 at 07:16 PM // 19:16..
Siren is offline   Reply With Quote
Old May 19, 2005, 07:16 PM // 19:16   #111
Krytan Explorer
 
Jackell's Avatar
 
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
Default

What I've done that seems to work for hard missions like this, is I have added and keep good contact with people who I have grouped with before that worked well. When I get to one that either a) I can't complete without henchmen and b) can't find a good group, is I call them. If I call 10 people for help, one or two will come to help. I'm currently guildless, so I can't exactly call them, but sometimes those one or two that have already completed the quest and know what to do can make a difference. If not, it's back to the finding a good group grind.

I do agree that some missions can be very long, and dying at the very end of it can suck. It can suck HARD. Maybe, and I'm sure this will not exactly be a well received suggestion, one rez point, halfway through the mission, but a dp limit. If the team gets to a, say, -30 dp then the mission is considered lost, and back to town. COuld ease things a little bit without making them super easy.
Jackell is offline   Reply With Quote
Old May 19, 2005, 09:42 PM // 21:42   #112
PAC
Ascalonian Squire
 
Join Date: May 2005
Default

Quote:
Originally Posted by Romac
one thing i haven't addressed here is how people may be getting a false impression of the difficulty of missions because they are cruising through missions on the coattails of others.

Unless they did one of these hard missions, first try, easy peasy, with a henchman only team, they are getting a false impression of the mission's difficulty because they are on an experienced team.

I group with humans as a last resort...unless it's the weekend, i just don't have the time, and when i do play it's often early morning and there will be only 4 or 5 people standing around in the higher level towns...as a result i found thirsty river, elona's, thunderhead keep, and ring of fire extremely difficult, but i have succeeded in completing every mission in the game with all henchie teams except for thirsty river, and ring of fire.

In light of that, it's pretty funny when people cruising through missions on the coattails of others claim i have no skilz.
I think this is right on and one of the main reasons people see this issue so differently. In fact, the way I see it, we're basically talking about two different player styles most of the time. To exemplify, let's measure the amount of grind time (=repetitiveness) vs. challenging/new content time in Ruins Of Surmia (SPOILERS!!). The first player style (=me) wants to solve the mission on his/her own=>uses henchmen, doesn't look for hints at the messageboards etc. The second player looks for hints or does it with experienced players. Here's my experience the way I remember it:

Attempt 1: Died on the second prison camp, being too aggressive: perhaps 30 min challenging

Attempt 2: Failed on our way to the last area (after the bridge) when Rurik ran into charr and got himself killed (my fault). Started the bonus mission, but didn't notice the 4 carriers: say 30 min grind, and 30 min challenging

Attempt 3: Realized I shouldn't let Rurik over the bridge until we cleared all the charrs, to avoid getting him killed. Did notice the bonus carriers, but killed them - hence still no clue what's going on here. Cleared the area of charr, let Rurik through. While looking for clues to the bonus, Rurik started his thing and the mission ended (1st objective done). Back to outpost, no option to go back and finish the bonus (which wouldn't have worked in this case anyhow): say 40 min grind and 20 min challenging

Attempt 4: Thinking I was on to something with the bonus I redo the whole thing again including killing the 4 carriers. Now time to find the corridor. Realizing that it's linked to the closed off roads I try to find other ways to get on these, hence I basically exploit every corner on the map, including backtracking almost to the start. Gives up after a while, figuring that there're only two options: either the door where they came from is open only a short while and that's where I need to go, or, I need to follow them to the other area: say 30min grind, 40min challenging

Attempt 5: Gets sloppy and gets myself killed when I try to rush back to the bonus start: say 20 min grind

Attempt 6: Sneaks up and follow the carriers. When I try to wipe out the healers all the henchies are wiped out by the carriers, and then I'm gone: say 30min grind and 5min challenge

Attempt 7: Decide to take out one of the healers before triggering the bonus to make life easier. This time everything goes as planned, bonus accomplished: say 45min grind and 5min challenging

Hence around 3h of repetitive play (boring and unnecessary) and 2h of challenging play (fun).

Now, someone who partners up with an experienced player doesn't have to figure all this out. You would then only have to enter once and have both objectives accomplished. A good description in a guide would do the same. This would then amount to something like an hour of challenging play.

Thus, following this strategy and skipping most of the quests, the second player would likely be passed Kryta when I eventually finished this mission. The second player would claim this is an easy game, doesn't see any major grind etc.

Now someone says: blame yourself this is an online game, you should work in teams. Fine. It's just that I prefer to go through the challenging part of the game as I described above. I prefer to figure it out myself, that's what makes it fun for me. I seriously wouldn't mind if it took 5h to solve the mission, if those 5h consisted of fresh new content. I do, however, get annoyed when 60% of the game time I put in is on repeating the exact same content. It's just not fun. Especially when most of this could have been avoided by having rez zones in missions (as it works in the quests).

I realize that team players might think this makes the game to easy. If that is the common consensus I think ANet should put in an option for solo players, that like to figure it out on their own, to have rez zones.
PAC is offline   Reply With Quote
Old May 20, 2005, 12:48 AM // 00:48   #113
Ascalonian Squire
 
 
Join Date: May 2005
Location: Midgard
Guild: Church of Balthazar
Profession: E/Me
Default Multiplayer

Since this is a Multiplayer game, I play it as such. I sometimes add henchmen to the group to fill it if no one else is avaliable, but since this is a multiplayer game I try to not play it like if it was a singleplayer game. Like Morrowind with henchmen.

Half the point with a game like this is to cooperate with others. And the story missions are basically called coop missions. I see the use of henchmen in some cases, but I think it's silly to complain that you can't finish coop missions in a massive multiplayer game alone without any other players. In my opinion it shouldn't even be possible. Maybe remove henchmen from mission areas, or enforce at least one other player in the team before you can click Enter mission. I bet half the reason it can be hard to find companions for missions and quests is because people play it like it was a singleplayer game.
Zorax is offline   Reply With Quote
Old May 20, 2005, 12:55 AM // 00:55   #114
Underworld Spelunker
 
Join Date: Feb 2005
Default

if you dont want henchies dont use them

dont try to enforce grouping on those of us who dont want to

the entire game should be available to a solo with henchmen and one of the GW people i am in pm with is doing just this to possibly tweak things to enable just that

in his words *yes it should be possible and i am trying it now*

he and i are at about the same level with about the same number of hours on our characters
Loviatar is offline   Reply With Quote
Old May 20, 2005, 01:02 AM // 01:02   #115
Ascalonian Squire
 
 
Join Date: May 2005
Location: Midgard
Guild: Church of Balthazar
Profession: E/Me
Default

No, I don't want hencies, and I don't use them. And I realise alot of people play it like if it was a singleplayer game for reasons unknown to me. But wouldn't people like that prefer singleplayer games instead? Like KOTOR or Morrowind or whatever? Anyway, I guess I shouldn't try to understand.

BUT my point was that all the soloing makes it harder to form parties.

I might as well ask... Why DO you people prefer to play alone instead of playing with other people in Guild Wars?
Zorax is offline   Reply With Quote
Old May 20, 2005, 01:20 AM // 01:20   #116
PAC
Ascalonian Squire
 
Join Date: May 2005
Default

Quote:
Originally Posted by Zorax
No, I don't want hencies, and I don't use them. And I realise alot of people play it like if it was a singleplayer game for reasons unknown to me. But wouldn't people like that prefer singleplayer games instead? Like KOTOR or Morrowind or whatever? Anyway, I guess I shouldn't try to understand.

BUT my point was that all the soloing makes it harder to form parties.

I might as well ask... Why DO you people prefer to play alone instead of playing with other people in Guild Wars?
ok my two main reasons:
- I want to figure out stuff on my own. I think it's more fun than having it told to me.
- I often need to take brakes (perhaps several hours) in the middle of the mission
PAC is offline   Reply With Quote
Old May 20, 2005, 02:05 AM // 02:05   #117
Lion's Arch Merchant
 
shinseikaze's Avatar
 
Join Date: May 2005
Location: Dark Side Of The Force
Profession: E/Mo
Default

they didn't completely lie.......but may had mislead people in believing everyone is equal after level 20.........THIS IS NOT POSSIBLE due to many factors including

Skills Obtained
Runes Used
Weapons Obtained
Armour Obtained
Weapons Upgrade
shinseikaze is offline   Reply With Quote
Old May 20, 2005, 02:20 AM // 02:20   #118
Jab
Frost Gate Guardian
 
Join Date: May 2005
Default

Some more reasons to solo:
Going back for elite skills.
Not in the mood to deal with annoying players.
Just exploring the land for new areas.
Jab is offline   Reply With Quote
Old May 20, 2005, 02:37 AM // 02:37   #119
Krytan Explorer
 
Jackell's Avatar
 
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
Default

I use henchies because most of the time, after completing a quest, I like to explore the entire area, since most of the things are dead, and see where it connects to, and other people don't. This is how I've walked from Piken square to Borlis Pass, and from Yaks Bend to Lions Arch. I enjoy seeing where the road goes, when most players just want to do a quest and leave.

I play with henchies so that if I have to leave in the middle of a mission, I can and come back.

All sorts of reasons to play with henchies. So, why do I like it better than a single player game? Well, I have a friendlist I use to talk to people. I like the verbal company while I explore.

And also the competition. I may not want to play with you, but I want to kill you, or have you kill me.
Jackell is offline   Reply With Quote
Old May 20, 2005, 02:41 AM // 02:41   #120
Frost Gate Guardian
 
Dagbiker's Avatar
 
Join Date: May 2005
Location: Maryland
Default

first of all, making a rant never usaly gets anyone to do anything. secondly you have to remember, that this game is for everyone, it is for that 24/7 gamer also, and that means that some quests will be more challinging ( i totaly screwed that up, the spelling ) and some will be too easy, but even if you go out to old-ascialon and kill a moa-bird, most aschirdly you are going to get some kind of reward, weather it be a "wand of bull-crap 0-1 damage" eather way you got somthing, and you spent two minuts, grabing a healing henchman and setting your skills.

ps: i spell like a sixth grader, but im actualy 18.
Dagbiker is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
TheLordOfBlah Sardelac Sanitarium 10 Jan 11, 2006 07:12 PM // 19:12
Tirgar Off-Topic & the Absurd 18 Jul 13, 2005 09:06 PM // 21:06
EchoSex Off-Topic & the Absurd 6 Jun 26, 2005 09:02 AM // 09:02
All purple/gold max damage item sale! (ok upgrades too, I lied) Kriegar Ventari's Corner 21 May 13, 2005 12:01 AM // 00:01


All times are GMT. The time now is 07:37 AM // 07:37.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("